bool is_dead() const
{ return dead; }
bool is_big();
+ bool is_stone()
+ { return stone; }
void set_visible(bool visible);
bool get_visible();
int backflip_direction;
Direction peekingX;
Direction peekingY;
- float glide_time;
+ float ability_time;
bool stone;
bool swimming;
float speedlimit;
bool on_ice;
bool ice_this_frame;
SpritePtr lightsprite;
+ SpritePtr powersprite;
public:
Direction dir;