#define HEADER_SUPERTUX_OBJECT_PLAYER_HPP
#include "scripting/player.hpp"
+#include "sprite/sprite_ptr.hpp"
#include "supertux/direction.hpp"
#include "supertux/moving_object.hpp"
#include "supertux/physic.hpp"
class Climbable;
class Controller;
class CodeController;
-class Sprite;
class Surface;
class Timer;
Portable* grabbed_object;
- std::auto_ptr<Sprite> sprite; /**< The main sprite representing Tux */
+ SpritePtr sprite; /**< The main sprite representing Tux */
SurfacePtr airarrow; /**< arrow indicating Tux' position when he's above the camera */