}
-PowerUp::PowerUp(const Vector& pos, const std::string& sprite_name) :
- MovingSprite(pos, sprite_name, LAYER_OBJECTS, COLGROUP_MOVING),
+PowerUp::PowerUp(const Vector& pos, const std::string& sprite_name_) :
+ MovingSprite(pos, sprite_name_, LAYER_OBJECTS, COLGROUP_MOVING),
physic(),
script(),
no_physics(false),