New sounds: cracking, icecrash, pop, and sizzle.
[supertux.git] / src / object / powerup.cpp
index b865ba8..67deb2e 100644 (file)
@@ -1,12 +1,10 @@
-//  $Id$
-//
 //  SuperTux
 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
 //
-//  This program is free software; you can redistribute it and/or
-//  modify it under the terms of the GNU General Public License
-//  as published by the Free Software Foundation; either version 2
-//  of the License, or (at your option) any later version.
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
 //
 //  This program is distributed in the hope that it will be useful,
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  GNU General Public License for more details.
 //
 //  You should have received a copy of the GNU General Public License
-//  along with this program; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
-
-#include <config.h>
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
-#include <stdexcept>
-#include <math.h>
-#include <stdexcept>
-#include "powerup.hpp"
-#include "resources.hpp"
-#include "player.hpp"
 #include "audio/sound_manager.hpp"
-#include "object_factory.hpp"
-#include "sector.hpp"
-#include "log.hpp"
+#include "object/player.hpp"
+#include "object/powerup.hpp"
+#include "scripting/level.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
+#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "util/reader.hpp"
+
+#include <sstream>
 
-PowerUp::PowerUp(const lisp::Lisp& lisp)
-  : MovingSprite(lisp, LAYER_OBJECTS, COLGROUP_MOVING)
+PowerUp::PowerUp(const Reader& lisp) :
+  MovingSprite(lisp, LAYER_OBJECTS, COLGROUP_MOVING),
+  physic(),
+  script(),
+  no_physics(),
+  light(0.0f,0.0f,0.0f),
+  lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
 {
   lisp.get("script", script);
   no_physics = false;
   lisp.get("disable-physics", no_physics);
   physic.enable_gravity(true);
-  sound_manager->preload("sounds/grow.wav");
+  sound_manager->preload("sounds/grow.ogg");
   sound_manager->preload("sounds/fire-flower.wav");
+  //set default light for glow effect for standard sprites
+  lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
+  lightsprite->set_color(Color(0.0f, 0.0f, 0.0f));
+  if (sprite_name == "images/powerups/egg/egg.sprite") {
+    lightsprite->set_color(Color(0.2f, 0.2f, 0.0f));
+  } else if (sprite_name == "images/powerups/fireflower/fireflower.sprite") {
+    lightsprite->set_color(Color(0.3f, 0.0f, 0.0f));
+  } else if (sprite_name == "images/powerups/iceflower/iceflower.sprite") {
+    lightsprite->set_color(Color(0.0f, 0.1f, 0.2f));
+  } else if (sprite_name == "images/powerups/star/star.sprite") {
+    lightsprite->set_color(Color(0.4f, 0.4f, 0.4f));
+  }
+
+}
+
+PowerUp::PowerUp(const Vector& pos, const std::string& sprite_name) :
+  MovingSprite(pos, sprite_name, LAYER_OBJECTS, COLGROUP_MOVING),
+  physic(),
+  script(),
+  no_physics(false),
+  light(0.0f,0.0f,0.0f),
+  lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
+{
+  physic.enable_gravity(true);
+  sound_manager->preload("sounds/grow.ogg");
+  sound_manager->preload("sounds/fire-flower.wav");
+  //set default light for glow effect for standard sprites
+  lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
+  lightsprite->set_color(Color(0.0f, 0.0f, 0.0f));
+  if (sprite_name == "images/powerups/egg/egg.sprite") {
+    lightsprite->set_color(Color(0.2f, 0.2f, 0.0f));
+  } else if (sprite_name == "images/powerups/fireflower/fireflower.sprite") {
+    lightsprite->set_color(Color(0.3f, 0.0f, 0.0f));
+  } else if (sprite_name == "images/powerups/iceflower/iceflower.sprite") {
+    lightsprite->set_color(Color(0.0f, 0.1f, 0.2f));
+  } else if (sprite_name == "images/powerups/star/star.sprite") {
+    lightsprite->set_color(Color(0.4f, 0.4f, 0.4f));
+  }
 }
 
 void
@@ -70,15 +109,21 @@ PowerUp::collision(GameObject& other, const CollisionHit&)
   if (sprite_name == "images/powerups/egg/egg.sprite") {
     if(!player->add_bonus(GROWUP_BONUS, true))
       return FORCE_MOVE;
-    sound_manager->play("sounds/grow.wav");
+    sound_manager->play("sounds/grow.ogg");
   } else if (sprite_name == "images/powerups/fireflower/fireflower.sprite") {
     if(!player->add_bonus(FIRE_BONUS, true))
       return FORCE_MOVE;
     sound_manager->play("sounds/fire-flower.wav");
+  } else if (sprite_name == "images/powerups/iceflower/iceflower.sprite") {
+    if(!player->add_bonus(ICE_BONUS, true))
+      return FORCE_MOVE;
+    sound_manager->play("sounds/fire-flower.wav");
   } else if (sprite_name == "images/powerups/star/star.sprite") {
     player->make_invincible();
   } else if (sprite_name == "images/powerups/1up/1up.sprite") {
     player->get_status()->add_coins(100);
+  } else if (sprite_name == "images/powerups/potions/red-potion.sprite") {
+    scripting::Level_flip_vertically();
   }
 
   remove_me();
@@ -92,5 +137,21 @@ PowerUp::update(float elapsed_time)
     movement = physic.get_movement(elapsed_time);
 }
 
-IMPLEMENT_FACTORY(PowerUp, "powerup");
-
+void
+PowerUp::draw(DrawingContext& context){
+  //Draw the Sprite.
+  sprite->draw(context, get_pos(), layer);
+  //Draw light when dark for defaults
+  context.get_light( get_bbox().get_middle(), &light );
+  if (light.red + light.green + light.blue < 3.0){
+    //Stars are brighter
+    if (sprite_name == "images/powerups/star/star.sprite") {
+      sprite->draw(context, get_pos(), layer);
+    }
+    context.push_target();
+    context.set_target(DrawingContext::LIGHTMAP);
+    lightsprite->draw(context, get_bbox().get_middle(), 0);
+    context.pop_target();
+  }
+}
+/* EOF */