script(),
no_physics(),
light(0.0f,0.0f,0.0f),
- lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
+ lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
{
lisp.get("script", script);
no_physics = false;
lisp.get("disable-physics", no_physics);
physic.enable_gravity(true);
- sound_manager->preload("sounds/grow.ogg");
- sound_manager->preload("sounds/fire-flower.wav");
+ SoundManager::current()->preload("sounds/grow.ogg");
+ SoundManager::current()->preload("sounds/fire-flower.wav");
//set default light for glow effect for standard sprites
lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
lightsprite->set_color(Color(0.0f, 0.0f, 0.0f));
script(),
no_physics(false),
light(0.0f,0.0f,0.0f),
- lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
+ lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
{
physic.enable_gravity(true);
- sound_manager->preload("sounds/grow.ogg");
- sound_manager->preload("sounds/fire-flower.wav");
+ SoundManager::current()->preload("sounds/grow.ogg");
+ SoundManager::current()->preload("sounds/fire-flower.wav");
//set default light for glow effect for standard sprites
lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
lightsprite->set_color(Color(0.0f, 0.0f, 0.0f));
if (sprite_name == "images/powerups/egg/egg.sprite") {
if(!player->add_bonus(GROWUP_BONUS, true))
return FORCE_MOVE;
- sound_manager->play("sounds/grow.ogg");
+ SoundManager::current()->play("sounds/grow.ogg");
} else if (sprite_name == "images/powerups/fireflower/fireflower.sprite") {
if(!player->add_bonus(FIRE_BONUS, true))
return FORCE_MOVE;
- sound_manager->play("sounds/fire-flower.wav");
+ SoundManager::current()->play("sounds/fire-flower.wav");
} else if (sprite_name == "images/powerups/iceflower/iceflower.sprite") {
if(!player->add_bonus(ICE_BONUS, true))
return FORCE_MOVE;
- sound_manager->play("sounds/fire-flower.wav");
+ SoundManager::current()->play("sounds/fire-flower.wav");
} else if (sprite_name == "images/powerups/star/star.sprite") {
player->make_invincible();
} else if (sprite_name == "images/powerups/1up/1up.sprite") {