lisp.get("y", bbox.p1.y);
lisp.get("sprite", sprite_name);
lisp.get("script", script);
+ no_physics = false;
+ lisp.get("disable-physics", no_physics);
bbox.set_size(32, 32);
sprite = sprite_manager->create(sprite_name);
physic.enable_gravity(true);
void
PowerUp::update(float elapsed_time)
{
- movement = physic.get_movement(elapsed_time);
+ if (!no_physics)
+ movement = physic.get_movement(elapsed_time);
}
void