-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#include <config.h>
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <stdexcept>
-#include <math.h>
-#include <stdexcept>
-#include "powerup.hpp"
-#include "resources.hpp"
-#include "player.hpp"
#include "audio/sound_manager.hpp"
-#include "object_factory.hpp"
-#include "sector.hpp"
-#include "log.hpp"
+#include "object/player.hpp"
+#include "object/powerup.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
+#include "util/reader.hpp"
+
+#include <sstream>
-PowerUp::PowerUp(const lisp::Lisp& lisp)
- : MovingSprite(lisp, LAYER_OBJECTS, COLGROUP_MOVING)
+PowerUp::PowerUp(const Reader& lisp) :
+ MovingSprite(lisp, LAYER_OBJECTS, COLGROUP_MOVING),
+ physic(),
+ script(),
+ no_physics()
{
lisp.get("script", script);
no_physics = false;
lisp.get("disable-physics", no_physics);
physic.enable_gravity(true);
- sound_manager->preload("sounds/grow.wav");
+ sound_manager->preload("sounds/grow.ogg");
sound_manager->preload("sounds/fire-flower.wav");
}
if (sprite_name == "images/powerups/egg/egg.sprite") {
if(!player->add_bonus(GROWUP_BONUS, true))
return FORCE_MOVE;
- sound_manager->play("sounds/grow.wav");
+ sound_manager->play("sounds/grow.ogg");
} else if (sprite_name == "images/powerups/fireflower/fireflower.sprite") {
if(!player->add_bonus(FIRE_BONUS, true))
return FORCE_MOVE;
movement = physic.get_movement(elapsed_time);
}
-IMPLEMENT_FACTORY(PowerUp, "powerup");
+/* EOF */