-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#include <config.h>
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <math.h>
-#include "powerup.hpp"
-#include "resources.hpp"
-#include "player.hpp"
-#include "sprite/sprite_manager.hpp"
#include "audio/sound_manager.hpp"
-#include "object_factory.hpp"
-#include "sector.hpp"
-#include "log.hpp"
+#include "math/random_generator.hpp"
+#include "object/player.hpp"
+#include "object/powerup.hpp"
+#include "object/sprite_particle.hpp"
+#include "scripting/level.hpp"
+#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
+#include "util/reader.hpp"
+
+#include <sstream>
-PowerUp::PowerUp(const lisp::Lisp& lisp)
+PowerUp::PowerUp(const Reader& lisp) :
+ MovingSprite(lisp, LAYER_OBJECTS, COLGROUP_MOVING),
+ physic(),
+ script(),
+ no_physics(),
+ light(0.0f,0.0f,0.0f),
+ lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
{
- lisp.get("x", bbox.p1.x);
- lisp.get("y", bbox.p1.y);
- if (!lisp.get("sprite", sprite_name)) throw std::runtime_error("no sprite file set for powerup");
lisp.get("script", script);
no_physics = false;
lisp.get("disable-physics", no_physics);
- bbox.set_size(32, 32);
- sprite = sprite_manager->create(sprite_name);
physic.enable_gravity(true);
+ SoundManager::current()->preload("sounds/grow.ogg");
+ SoundManager::current()->preload("sounds/fire-flower.wav");
+ //set default light for glow effect for standard sprites
+ lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
+ lightsprite->set_color(Color(0.0f, 0.0f, 0.0f));
+ if (sprite_name == "images/powerups/egg/egg.sprite") {
+ lightsprite->set_color(Color(0.2f, 0.2f, 0.0f));
+ } else if (sprite_name == "images/powerups/fireflower/fireflower.sprite") {
+ lightsprite->set_color(Color(0.3f, 0.0f, 0.0f));
+ } else if (sprite_name == "images/powerups/iceflower/iceflower.sprite") {
+ lightsprite->set_color(Color(0.0f, 0.1f, 0.2f));
+ } else if (sprite_name == "images/powerups/airflower/airflower.sprite") {
+ lightsprite->set_color(Color(0.15f, 0.0f, 0.15f));
+ } else if (sprite_name == "images/powerups/earthflower/earthflower.sprite") {
+ lightsprite->set_color(Color(0.0f, 0.3f, 0.0f));
+ } else if (sprite_name == "images/powerups/star/star.sprite") {
+ lightsprite->set_color(Color(0.4f, 0.4f, 0.4f));
+ }
- set_group(COLGROUP_MOVING);
}
-PowerUp::~PowerUp()
+PowerUp::PowerUp(const Vector& pos, const std::string& sprite_name_) :
+ MovingSprite(pos, sprite_name_, LAYER_OBJECTS, COLGROUP_MOVING),
+ physic(),
+ script(),
+ no_physics(false),
+ light(0.0f,0.0f,0.0f),
+ lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-small.sprite"))
{
- delete sprite;
+ physic.enable_gravity(true);
+ SoundManager::current()->preload("sounds/grow.ogg");
+ SoundManager::current()->preload("sounds/fire-flower.wav");
+ //set default light for glow effect for standard sprites
+ lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE));
+ lightsprite->set_color(Color(0.0f, 0.0f, 0.0f));
+ if (sprite_name == "images/powerups/egg/egg.sprite") {
+ lightsprite->set_color(Color(0.2f, 0.2f, 0.0f));
+ } else if (sprite_name == "images/powerups/fireflower/fireflower.sprite") {
+ lightsprite->set_color(Color(0.3f, 0.0f, 0.0f));
+ } else if (sprite_name == "images/powerups/iceflower/iceflower.sprite") {
+ lightsprite->set_color(Color(0.0f, 0.1f, 0.2f));
+ } else if (sprite_name == "images/powerups/airflower/airflower.sprite") {
+ lightsprite->set_color(Color(0.15f, 0.0f, 0.15f));
+ } else if (sprite_name == "images/powerups/earthflower/earthflower.sprite") {
+ lightsprite->set_color(Color(0.0f, 0.3f, 0.0f));
+ } else if (sprite_name == "images/powerups/star/star.sprite") {
+ lightsprite->set_color(Color(0.4f, 0.4f, 0.4f));
+ }
}
-HitResponse
-PowerUp::collision(GameObject& other, const CollisionHit& hit)
+void
+PowerUp::collision_solid(const CollisionHit& hit)
{
- if(other.get_flags() & FLAG_SOLID) {
- if(fabsf(hit.normal.y) > .5) { // roof or ground
- physic.set_velocity_y(0);
- } else { // bumped left or right
- physic.set_velocity_x(-physic.get_velocity_x());
- }
-
- return CONTINUE;
+ if(hit.bottom) {
+ physic.set_velocity_y(0);
+ }
+ if(hit.right || hit.left) {
+ physic.set_velocity_x(-physic.get_velocity_x());
}
-
+}
+
+HitResponse
+PowerUp::collision(GameObject& other, const CollisionHit&)
+{
Player* player = dynamic_cast<Player*>(&other);
if(player == 0)
return FORCE_MOVE;
- remove_me();
-
if (script != "") {
std::istringstream stream(script);
Sector::current()->run_script(stream, "powerup-script");
+ remove_me();
return ABORT_MOVE;
}
// some defaults if no script has been set
if (sprite_name == "images/powerups/egg/egg.sprite") {
- player->add_bonus(GROWUP_BONUS, true);
- sound_manager->play("sounds/grow.wav");
+ if(!player->add_bonus(GROWUP_BONUS, true))
+ return FORCE_MOVE;
+ SoundManager::current()->play("sounds/grow.ogg");
} else if (sprite_name == "images/powerups/fireflower/fireflower.sprite") {
- player->add_bonus(FIRE_BONUS, true);
- sound_manager->play("sounds/fire-flower.wav");
+ if(!player->add_bonus(FIRE_BONUS, true))
+ return FORCE_MOVE;
+ SoundManager::current()->play("sounds/fire-flower.wav");
+ } else if (sprite_name == "images/powerups/iceflower/iceflower.sprite") {
+ if(!player->add_bonus(ICE_BONUS, true))
+ return FORCE_MOVE;
+ SoundManager::current()->play("sounds/fire-flower.wav");
+ } else if (sprite_name == "images/powerups/airflower/airflower.sprite") {
+ if(!player->add_bonus(AIR_BONUS, true))
+ return FORCE_MOVE;
+ SoundManager::current()->play("sounds/fire-flower.wav");
+ } else if (sprite_name == "images/powerups/earthflower/earthflower.sprite") {
+ if(!player->add_bonus(EARTH_BONUS, true))
+ return FORCE_MOVE;
+ SoundManager::current()->play("sounds/fire-flower.wav");
} else if (sprite_name == "images/powerups/star/star.sprite") {
player->make_invincible();
} else if (sprite_name == "images/powerups/1up/1up.sprite") {
player->get_status()->add_coins(100);
+ } else if (sprite_name == "images/powerups/potions/red-potion.sprite") {
+ scripting::Level_flip_vertically();
}
+
+ remove_me();
return ABORT_MOVE;
}
{
if (!no_physics)
movement = physic.get_movement(elapsed_time);
+ //Stars sparkle when close to Tux
+ if (sprite_name == "images/powerups/star/star.sprite"){
+ Player* player = Sector::current()->get_nearest_player (this->get_bbox ());
+ if (player) {
+ float disp_x = player->get_bbox().p1.x - bbox.p1.x;
+ float disp_y = player->get_bbox().p1.y - bbox.p1.y;
+ if (disp_x*disp_x + disp_y*disp_y <= 256*256)
+ {
+ if (graphicsRandom.rand(0, 2) == 0) {
+ float px = graphicsRandom.randf(bbox.p1.x+0, bbox.p2.x-0);
+ float py = graphicsRandom.randf(bbox.p1.y+0, bbox.p2.y-0);
+ Vector ppos = Vector(px, py);
+ Vector pspeed = Vector(0, 0);
+ Vector paccel = Vector(0, 0);
+ Sector::current()->add_object(std::make_shared<SpriteParticle>(
+ "images/objects/particles/sparkle.sprite",
+ // draw bright sparkles when very close to Tux, dark sparkles when slightly further
+ (disp_x*disp_x + disp_y*disp_y <= 128*128) ?
+ // make every other a longer sparkle to make trail a bit fuzzy
+ (size_t(game_time*20)%2) ? "small" : "medium" : "dark",
+ ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS+1+5));
+ }
+ }
+ }
+ }
}
void
-PowerUp::draw(DrawingContext& context)
-{
- sprite->draw(context, get_pos(), LAYER_OBJECTS);
+PowerUp::draw(DrawingContext& context){
+ //Draw the Sprite.
+ sprite->draw(context, get_pos(), layer);
+ //Draw light when dark for defaults
+ context.get_light( get_bbox().get_middle(), &light );
+ if (light.red + light.green + light.blue < 3.0){
+ //Stars are brighter
+ if (sprite_name == "images/powerups/star/star.sprite") {
+ sprite->draw(context, get_pos(), layer);
+ }
+ context.push_target();
+ context.set_target(DrawingContext::LIGHTMAP);
+ lightsprite->draw(context, get_bbox().get_middle(), 0);
+ context.pop_target();
+ }
}
-
-IMPLEMENT_FACTORY(PowerUp, "powerup");
-
+/* EOF */