fix cr/lfs and remove trailing whitespaces...
[supertux.git] / src / object / powerup.hpp
index 91d6738..5ed2b49 100644 (file)
 #ifndef __POWERUP_H__
 #define __POWERUP_H__
 
-#include "moving_object.hpp"
+#include "object/moving_sprite.hpp"
 #include "lisp/lisp.hpp"
-#include "sprite/sprite.hpp"
 #include "collision_hit.hpp"
 #include "physic.hpp"
 
-class PowerUp : public MovingObject
+class PowerUp : public MovingSprite
 {
 public:
   PowerUp(const lisp::Lisp& lisp);
-  ~PowerUp();
 
   virtual void update(float elapsed_time);
-  virtual void draw(DrawingContext& context);
+  virtual void collision_solid(const CollisionHit& hit);
   virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
-  
+
 private:
-  std::string sprite_name;
-  Sprite* sprite;
   Physic physic;
   std::string script;
   bool no_physics;
 };
 
 #endif
-