{
public:
PowerUp(const Reader& lisp);
+ PowerUp(const Vector& pos, const std::string& sprite_name);
virtual void update(float elapsed_time);
+ virtual void draw(DrawingContext& context);
virtual void collision_solid(const CollisionHit& hit);
virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
Physic physic;
std::string script;
bool no_physics;
+ Color light;
+ SpritePtr lightsprite;
};
#endif