#ifndef HEADER_SUPERTUX_OBJECT_RAIN_PARTICLE_SYSTEM_HPP
#define HEADER_SUPERTUX_OBJECT_RAIN_PARTICLE_SYSTEM_HPP
+#include <memory>
+
#include "object/particlesystem_interactive.hpp"
+#include "video/surface_ptr.hpp"
class RainParticleSystem : public ParticleSystem_Interactive
{
public:
float speed;
- RainParticle() :
+ RainParticle() :
speed()
{}
};
- Surface* rainimages[2];
+ SurfacePtr rainimages[2];
private:
RainParticleSystem(const RainParticleSystem&);