#ifndef HEADER_SUPERTUX_OBJECT_RAIN_PARTICLE_SYSTEM_HPP
#define HEADER_SUPERTUX_OBJECT_RAIN_PARTICLE_SYSTEM_HPP
+#include <memory>
+
#include "object/particlesystem_interactive.hpp"
class RainParticleSystem : public ParticleSystem_Interactive
{}
};
- Surface* rainimages[2];
+ std::auto_ptr<Surface> rainimages[2];
private:
RainParticleSystem(const RainParticleSystem&);