if (vertical) sprite = sprite_manager->create("images/objects/particles/rainsplash-vertical.sprite");
else sprite = sprite_manager->create("images/objects/particles/rainsplash.sprite");
}
-
+
RainSplash::~RainSplash() {
remove_me();
}
}
void
-RainSplash::update(float time)
+RainSplash::update(float time)
{
time = 0;//just so i don't get an "unused variable" error - don't know how to circumvent this
frame++;
}
void
-RainSplash::draw(DrawingContext& context)
+RainSplash::draw(DrawingContext& context)
{
sprite->draw(context, position, LAYER_OBJECTS);
}