Merged changes from branches/supertux-milestone2-grumbel/ to trunk/supertux/
[supertux.git] / src / object / rock.cpp
index b79a754..89976dc 100644 (file)
-#include <config.h>
+//  SuperTux
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
-#include "rock.h"
-#include "special/sprite.h"
-#include "special/sprite_manager.h"
-#include "lisp/writer.h"
-#include "video/drawing_context.h"
-#include "resources.h"
-#include "object_factory.h"
+#include "audio/sound_manager.hpp"
+#include "object/rock.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/tile.hpp"
 
-Rock::Rock(const lisp::Lisp& reader)
+namespace {
+const std::string ROCK_SOUND = "sounds/brick.wav"; //TODO use own sound.
+}
+
+Rock::Rock(const Vector& pos, std::string spritename) :
+  MovingSprite(pos, spritename),
+  on_ground(),
+  grabbed(),
+  last_movement()
 {
-  reader.get("x", bbox.p1.x);
-  reader.get("y", bbox.p1.y);
-  bbox.set_size(31.8, 31.8);
-  sprite = sprite_manager->create("rock");
+  sound_manager->preload(ROCK_SOUND);
+  on_ground = false;
   grabbed = false;
-  flags |= FLAG_SOLID;
+  set_group(COLGROUP_MOVING_STATIC);
 }
 
-Rock::~Rock()
+Rock::Rock(const Reader& reader) :
+  MovingSprite(reader, "images/objects/rock/rock.sprite"),
+  on_ground(),
+  grabbed(),
+  last_movement()
 {
-  delete sprite;
+  sound_manager->preload(ROCK_SOUND);
+  on_ground = false;
+  grabbed = false;
+  set_group(COLGROUP_MOVING_STATIC);
 }
 
-void
-Rock::write(lisp::Writer& writer)
+Rock::Rock(const Reader& reader, std::string spritename)
+  : MovingSprite(reader, spritename)
 {
-  writer.start_list("rock");
-
-  writer.write_float("x", bbox.p1.x);
-  writer.write_float("y", bbox.p1.y);
-
-  writer.end_list("rock");
+  sound_manager->preload(ROCK_SOUND);
+  on_ground = false;
+  grabbed = false;
+  set_group(COLGROUP_MOVING_STATIC);
 }
 
 void
-Rock::draw(DrawingContext& context)
+Rock::update(float elapsed_time)
 {
+  if( grabbed )
+    return;
+
+  if (on_ground) physic.set_velocity_x(0);
 
-  sprite->draw(context, get_pos(), LAYER_OBJECTS);
+  movement = physic.get_movement(elapsed_time);
 }
 
 void
-Rock::action(float elapsed_time)
+Rock::collision_solid(const CollisionHit& hit)
 {
-  if(!grabbed) {
-    flags |= FLAG_SOLID;
-    flags &= ~FLAG_NO_COLLDET;
-    movement = physic.get_movement(elapsed_time);
-  } else {
+  if(grabbed) {
+    return;
+  }
+  if(hit.top || hit.bottom)
+    physic.set_velocity_y(0);
+  if(hit.left || hit.right)
+    physic.set_velocity_x(0);
+  if(hit.crush)
     physic.set_velocity(0, 0);
-    flags &= ~FLAG_SOLID;
-    flags |= FLAG_NO_COLLDET;
+
+  if(hit.bottom  && !on_ground && !grabbed) {
+    sound_manager->play(ROCK_SOUND, get_pos());
+    on_ground = true;
   }
-  
-  grabbed = false;
 }
 
 HitResponse
-Rock::collision(GameObject& , const CollisionHit& )
+Rock::collision(GameObject& other, const CollisionHit& hit)
 {
-  if(grabbed)
+  if(grabbed) {
+    return PASSTHROUGH;
+  }
+  if(!on_ground) {
+    if(hit.bottom && physic.get_velocity_y() > 200) {
+      MovingObject* moving_object = dynamic_cast<MovingObject*> (&other);
+      if(moving_object) {
+        //Getting a rock on the head hurts. A lot.
+        moving_object->collision_tile(Tile::HURTS);
+      }
+    }
     return FORCE_MOVE;
+  }
 
-  physic.set_velocity(0, 0);
-  return CONTINUE;
+  return FORCE_MOVE;
 }
 
 void
-Rock::grab(MovingObject& , const Vector& pos)
+Rock::grab(MovingObject& , const Vector& pos, Direction)
 {
   movement = pos - get_pos();
+  last_movement = movement;
+  set_group(COLGROUP_TOUCHABLE);
+  on_ground = false;
   grabbed = true;
 }
 
-IMPLEMENT_FACTORY(Rock, "rock")
+void
+Rock::ungrab(MovingObject& , Direction dir)
+{
+  set_group(COLGROUP_MOVING_STATIC);
+  on_ground = false;
+  if(dir == UP) {
+    physic.set_velocity(0, -500);
+  } else if (last_movement.norm() > 1) {
+    physic.set_velocity((dir == RIGHT) ? 200 : -200, -200);
+  } else {
+    physic.set_velocity(0, 0);
+  }
+  grabbed = false;
+}
+
+IMPLEMENT_FACTORY(Rock, "rock");
 
+/* EOF */