grabbed(),
last_movement()
{
- sound_manager->preload(ROCK_SOUND);
+ SoundManager::current()->preload(ROCK_SOUND);
on_ground = false;
grabbed = false;
set_group(COLGROUP_MOVING_STATIC);
grabbed(),
last_movement()
{
- sound_manager->preload(ROCK_SOUND);
+ SoundManager::current()->preload(ROCK_SOUND);
on_ground = false;
grabbed = false;
set_group(COLGROUP_MOVING_STATIC);
grabbed(),
last_movement()
{
- sound_manager->preload(ROCK_SOUND);
+ SoundManager::current()->preload(ROCK_SOUND);
on_ground = false;
grabbed = false;
set_group(COLGROUP_MOVING_STATIC);
physic.set_velocity(0, 0);
if(hit.bottom && !on_ground && !grabbed) {
- sound_manager->play(ROCK_SOUND, get_pos());
+ SoundManager::current()->play(ROCK_SOUND, get_pos());
on_ground = true;
}
}