-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#include <config.h>
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include "rock.hpp"
-#include "lisp/writer.hpp"
-#include "object_factory.hpp"
#include "audio/sound_manager.hpp"
-#include "tile.hpp"
+#include "object/rock.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/tile.hpp"
namespace {
- const std::string ROCK_SOUND = "sounds/brick.wav"; //TODO use own sound.
+const std::string ROCK_SOUND = "sounds/brick.wav"; //TODO use own sound.
}
-Rock::Rock(const Vector& pos, std::string spritename)
- : MovingSprite(pos, spritename)
+Rock::Rock(const Vector& pos, std::string spritename) :
+ MovingSprite(pos, spritename),
+ physic(),
+ on_ground(),
+ grabbed(),
+ last_movement()
{
- sound_manager->preload(ROCK_SOUND);
+ SoundManager::current()->preload(ROCK_SOUND);
on_ground = false;
grabbed = false;
set_group(COLGROUP_MOVING_STATIC);
}
-Rock::Rock(const lisp::Lisp& reader)
- : MovingSprite(reader, "images/objects/rock/rock.sprite")
+Rock::Rock(const Reader& reader) :
+ MovingSprite(reader, "images/objects/rock/rock.sprite"),
+ physic(),
+ on_ground(),
+ grabbed(),
+ last_movement()
{
- sound_manager->preload(ROCK_SOUND);
+ SoundManager::current()->preload(ROCK_SOUND);
on_ground = false;
grabbed = false;
set_group(COLGROUP_MOVING_STATIC);
}
-Rock::Rock(const lisp::Lisp& reader, std::string spritename)
- : MovingSprite(reader, spritename)
+Rock::Rock(const Reader& reader, std::string spritename) :
+ MovingSprite(reader, spritename),
+ physic(),
+ on_ground(),
+ grabbed(),
+ last_movement()
{
- sound_manager->preload(ROCK_SOUND);
+ SoundManager::current()->preload(ROCK_SOUND);
on_ground = false;
grabbed = false;
set_group(COLGROUP_MOVING_STATIC);
}
void
-Rock::write(lisp::Writer& writer)
-{
- writer.start_list("rock");
-
- writer.write_float("x", bbox.p1.x);
- writer.write_float("y", bbox.p1.y);
-
- writer.end_list("rock");
-}
-
-void
Rock::update(float elapsed_time)
{
if( grabbed )
if(hit.crush)
physic.set_velocity(0, 0);
- if(hit.bottom && !on_ground) {
- sound_manager->play(ROCK_SOUND, get_pos());
+ if(hit.bottom && !on_ground && !grabbed) {
+ SoundManager::current()->play(ROCK_SOUND, get_pos());
on_ground = true;
}
}
Rock::collision(GameObject& other, const CollisionHit& hit)
{
if(grabbed) {
- return PASSTHROUGH;
+ return ABORT_MOVE;
}
if(!on_ground) {
if(hit.bottom && physic.get_velocity_y() > 200) {
{
movement = pos - get_pos();
last_movement = movement;
- set_group(COLGROUP_TOUCHABLE);
- on_ground = true;
+ set_group(COLGROUP_TOUCHABLE); //needed for lanterns catching willowisps
+ on_ground = false;
grabbed = true;
}
grabbed = false;
}
-IMPLEMENT_FACTORY(Rock, "rock");
+
+/* EOF */