Experiments with InfoBlock no longer pausing the game
[supertux.git] / src / object / rock.cpp
index aa883a1..e5f10b3 100644 (file)
 #include "lisp/writer.hpp"
 #include "object_factory.hpp"
 #include "audio/sound_manager.hpp"
+#include "tile.hpp"
 
 namespace {
   const std::string ROCK_SOUND = "sounds/brick.wav"; //TODO use own sound.
 }
 
 Rock::Rock(const lisp::Lisp& reader)
-       : MovingSprite(reader, "images/objects/rock/rock.sprite")
+  : MovingSprite(reader, "images/objects/rock/rock.sprite")
 {
-  sound_manager->preload( ROCK_SOUND );
+  sound_manager->preload(ROCK_SOUND);
   on_ground = false;
   grabbed = false;
-  set_solid(true);
-  set_portable(true);
+  set_group(COLGROUP_MOVING_STATIC);
+}
+
+Rock::Rock(const lisp::Lisp& reader, std::string spritename)
+  : MovingSprite(reader, spritename)
+{
+  sound_manager->preload(ROCK_SOUND);
+  on_ground = false;
+  grabbed = false;
+  set_group(COLGROUP_MOVING_STATIC);
 }
 
 void
@@ -55,21 +64,23 @@ Rock::update(float elapsed_time)
   if( grabbed )
     return;
 
+  if (on_ground) physic.set_velocity_x(0);
+
   movement = physic.get_movement(elapsed_time);
 }
 
 void
 Rock::collision_solid(const CollisionHit& hit)
 {
-  if( hit.top || hit.bottom )
-    physic.set_velocity_y( 0 );
-  if( hit.left || hit.right )
-    physic.set_velocity_x( 0 );
-  if( hit.crush )
+  if(hit.top || hit.bottom)
+    physic.set_velocity_y(0);
+  if(hit.left || hit.right)
+    physic.set_velocity_x(0);
+  if(hit.crush)
     physic.set_velocity(0, 0);
 
-  if( hit.bottom  && !on_ground ){
-    sound_manager->play( ROCK_SOUND, get_pos() );
+  if(hit.bottom  && !on_ground) {
+    sound_manager->play(ROCK_SOUND, get_pos());
     on_ground = true;
   }
 }
@@ -77,26 +88,17 @@ Rock::collision_solid(const CollisionHit& hit)
 HitResponse
 Rock::collision(GameObject& other, const CollisionHit& hit)
 {
-  if( !on_ground ){
-      return FORCE_MOVE;
-  }
-
-  //Fake being solid for moving_object.
-  MovingObject* moving_object = dynamic_cast<MovingObject*> (&other);
-  if( moving_object ){
-      if( hit.top ){
-        float inside = moving_object->get_bbox().get_bottom() - get_bbox().get_top();
-        if( inside > 0 ){
-          Vector pos = moving_object->get_pos();
-          pos.y -= inside;
-          moving_object->set_pos( pos );
-        }
+  if(!on_ground) {
+    if(hit.bottom && physic.get_velocity_y() > 200) {
+      MovingObject* moving_object = dynamic_cast<MovingObject*> (&other);
+      if(moving_object) {
+        //Getting a rock on the head hurts. A lot.
+        moving_object->collision_tile(Tile::HURTS);
       }
-      CollisionHit hit_other = hit;
-      std::swap(hit_other.left, hit_other.right);
-      std::swap(hit_other.top, hit_other.bottom);
-      moving_object->collision_solid( hit_other );
+    }
+    return FORCE_MOVE;
   }
+
   return FORCE_MOVE;
 }
 
@@ -104,17 +106,22 @@ void
 Rock::grab(MovingObject& , const Vector& pos, Direction)
 {
   movement = pos - get_pos();
-  set_group( COLGROUP_DISABLED );
+  last_movement = movement;
+  set_group(COLGROUP_DISABLED);
   on_ground = true;
   grabbed = true;
-
 }
 
 void
-Rock::ungrab(MovingObject& , Direction ){
-  set_group( COLGROUP_MOVING );
+Rock::ungrab(MovingObject& , Direction dir)
+{
+  set_group(COLGROUP_MOVING_STATIC);
   on_ground = false;
-  physic.set_velocity(0, 0);
+  if (last_movement.norm() > 1) {
+    physic.set_velocity((dir == RIGHT) ? 200 : -200, -200);
+  } else {
+    physic.set_velocity(0, 0);
+  }
   grabbed = false;
 }