ScriptedObject::ScriptedObject(const Reader& lisp) :
MovingSprite(lisp, LAYER_OBJECTS, COLGROUP_MOVING_STATIC),
+ physic(),
+ name(),
solid(true),
physic_enabled(true),
visible(true),
- new_vel_set(false)
+ new_vel_set(false),
+ new_vel()
{
lisp.get("name", name);
if(name == "")