MovingSprite(lisp, LAYER_OBJECTS, COLGROUP_MOVING_STATIC),
physic(),
name(),
- solid(true),
- physic_enabled(true),
- visible(true),
+ solid(true),
+ physic_enabled(true),
+ visible(true),
new_vel_set(false),
new_vel()
{
}
void
-ScriptedObject::set_visible(bool visible)
+ScriptedObject::set_visible(bool visible_)
{
- this->visible = visible;
+ this->visible = visible_;
}
bool
}
void
-ScriptedObject::set_solid(bool solid)
+ScriptedObject::set_solid(bool solid_)
{
- this->solid = solid;
+ this->solid = solid_;
if( solid ){
set_group( COLGROUP_MOVING_STATIC );
} else {