#include "scripting/squirrel_util.hpp"
#include "sprite/sprite.hpp"
#include "supertux/object_factory.hpp"
-
-ScriptedObject::ScriptedObject(const Reader& lisp)
- : MovingSprite(lisp, LAYER_OBJECTS, COLGROUP_MOVING_STATIC),
- solid(true), physic_enabled(true), visible(true), new_vel_set(false)
+#include "util/reader.hpp"
+
+ScriptedObject::ScriptedObject(const Reader& lisp) :
+ MovingSprite(lisp, LAYER_OBJECTS, COLGROUP_MOVING_STATIC),
+ physic(),
+ name(),
+ solid(true),
+ physic_enabled(true),
+ visible(true),
+ new_vel_set(false),
+ new_vel()
{
lisp.get("name", name);
if(name == "")
lisp.get("solid", solid);
lisp.get("physic-enabled", physic_enabled);
lisp.get("visible", visible);
- lisp.get("z-pos", layer);
+ layer = reader_get_layer (lisp, /* default = */ LAYER_OBJECTS);
if( solid ){
set_group( COLGROUP_MOVING_STATIC );
} else {
ScriptedObject::expose(HSQUIRRELVM vm, SQInteger table_idx)
{
if (name.empty()) return;
- expose_object(vm, table_idx, dynamic_cast<Scripting::ScriptedObject *>(this), name, false);
+ expose_object(vm, table_idx, dynamic_cast<scripting::ScriptedObject *>(this), name, false);
}
void
ScriptedObject::unexpose(HSQUIRRELVM vm, SQInteger table_idx)
{
if (name.empty()) return;
- Scripting::unexpose_object(vm, table_idx, name);
+ scripting::unexpose_object(vm, table_idx, name);
}
void
void
ScriptedObject::set_pos(float x, float y)
{
- printf("SetPos: %f %f\n", x, y);
- bbox.set_pos(Vector(x, y));
+ // printf("SetPos: %f %f\n", x, y);
+ MovingObject::set_pos(Vector(x, y));
physic.reset();
}
}
void
-ScriptedObject::set_visible(bool visible)
+ScriptedObject::set_visible(bool visible_)
{
- this->visible = visible;
+ this->visible = visible_;
}
bool
}
void
-ScriptedObject::set_solid(bool solid)
+ScriptedObject::set_solid(bool solid_)
{
- this->solid = solid;
+ this->solid = solid_;
if( solid ){
set_group( COLGROUP_MOVING_STATIC );
} else {
return solid;
}
+bool
+ScriptedObject::gravity_enabled() const
+{
+ return physic.gravity_enabled();
+}
+
+void
+ScriptedObject::enable_gravity(bool f)
+{
+ physic.enable_gravity(f);
+}
+
void
ScriptedObject::set_action(const std::string& animation)
{
return FORCE_MOVE;
}
-IMPLEMENT_FACTORY(ScriptedObject, "scriptedobject");
-
/* EOF */