Possible fix for issue 369: Wrong kill animation after being hit by enemy on a sloped...
[supertux.git] / src / object / scripted_object.cpp
index e64c62c..e17de28 100644 (file)
@@ -143,6 +143,18 @@ ScriptedObject::is_solid()
   return solid;
 }
 
+bool
+ScriptedObject::gravity_enabled() const
+{
+       return physic.gravity_enabled();
+}
+
+void
+ScriptedObject::enable_gravity(bool f)
+{
+       physic.enable_gravity(f);
+}
+
 void
 ScriptedObject::set_action(const std::string& animation)
 {