-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#ifndef __SCRIPTED_OBJECT_H__
-#define __SCRIPTED_OBJECT_H__
+#ifndef HEADER_SUPERTUX_OBJECT_SCRIPTED_OBJECT_HPP
+#define HEADER_SUPERTUX_OBJECT_SCRIPTED_OBJECT_HPP
-#include <string>
-#include "physic.hpp"
-#include "sprite/sprite.hpp"
-#include "lisp/lisp.hpp"
-#include "moving_object.hpp"
-#include "script_interface.hpp"
+#include "object/moving_sprite.hpp"
#include "scripting/scripted_object.hpp"
+#include "supertux/physic.hpp"
+#include "supertux/script_interface.hpp"
-class ScriptedObject : public MovingObject, public Scripting::ScriptedObject,
+class ScriptedObject : public MovingSprite,
+ public scripting::ScriptedObject,
public ScriptInterface
{
public:
- ScriptedObject(const lisp::Lisp& lisp);
- virtual ~ScriptedObject();
+ ScriptedObject(const Reader& lisp);
virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
void update(float elapsed_time);
void draw(DrawingContext& context);
+
+ void collision_solid(const CollisionHit& hit);
HitResponse collision(GameObject& other, const CollisionHit& hit);
- // --- Scripting Interface stuff ---
+ // --- scripting Interface stuff ---
void set_action(const std::string& animation);
std::string get_action();
float get_velocity_y();
void set_visible(bool visible);
bool is_visible();
+ void set_solid(bool solid);
+ bool is_solid();
+ void enable_gravity(bool gravity_enabled);
+ bool gravity_enabled() const;
std::string get_name();
private:
+ Physic physic;
std::string name;
bool solid;
bool physic_enabled;
bool visible;
bool new_vel_set;
- int z_pos;
Vector new_vel;
- Physic physic;
- Sprite* sprite;
};
#endif
+/* EOF */