static const float FALLTIME = 0.8f;
SkullTile::SkullTile(const Reader& lisp) :
- MovingSprite(lisp, "images/objects/skull_tile/skull_tile.sprite", LAYER_TILES, COLGROUP_STATIC),
+ MovingSprite(lisp, "images/objects/skull_tile/skull_tile.sprite", LAYER_TILES, COLGROUP_STATIC),
physic(),
timer(),
- hit(false),
+ hit(false),
falling(false)
{
}