static const float FALLTIME = 0.8f;
SkullTile::SkullTile(const Reader& lisp) :
- MovingSprite(lisp, "images/objects/skull_tile/skull_tile.sprite", LAYER_TILES, COLGROUP_STATIC),
+ MovingSprite(lisp, "images/objects/skull_tile/skull_tile.sprite", LAYER_TILES, COLGROUP_STATIC),
physic(),
timer(),
- hit(false),
+ hit(false),
falling(false)
{
}
Vector pos = get_pos();
// shaking
if(timer.get_timegone() > CRACKTIME) {
- pos.x += systemRandom.rand(-3, 3);
+ pos.x += graphicsRandom.rand(-3, 3);
}
sprite->draw(context, pos, layer);
hit = false;
}
-IMPLEMENT_FACTORY(SkullTile, "skull_tile");
-
/* EOF */