Possible fix for issue 369: Wrong kill animation after being hit by enemy on a sloped...
[supertux.git] / src / object / smoke_cloud.cpp
index 6c28221..734a029 100644 (file)
@@ -20,6 +20,8 @@
 #include "sprite/sprite_manager.hpp"
 
 SmokeCloud::SmokeCloud(const Vector& pos) :
+  sprite(),
+  timer(),
   position(pos)
 {
   timer.start(.3f);