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Possible fix for issue 369: Wrong kill animation after being hit by enemy on a sloped...
[supertux.git]
/
src
/
object
/
smoke_cloud.cpp
diff --git
a/src/object/smoke_cloud.cpp
b/src/object/smoke_cloud.cpp
index
6c28221
..
734a029
100644
(file)
--- a/
src/object/smoke_cloud.cpp
+++ b/
src/object/smoke_cloud.cpp
@@
-20,6
+20,8
@@
#include "sprite/sprite_manager.hpp"
SmokeCloud::SmokeCloud(const Vector& pos) :
+ sprite(),
+ timer(),
position(pos)
{
timer.start(.3f);