-// $Id$
-//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-#ifndef __SPECIALRISE_H__
-#define __SPECIALRISE_H__
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_OBJECT_SPECIALRISER_HPP
+#define HEADER_SUPERTUX_OBJECT_SPECIALRISER_HPP
-#include "moving_object.hpp"
+#include "supertux/moving_object.hpp"
/**
* special object that contains another object and slowly rises it out of a
class SpecialRiser : public GameObject
{
public:
- SpecialRiser(Vector pos, MovingObject* child);
+ SpecialRiser(Vector pos, std::shared_ptr<MovingObject> child);
~SpecialRiser();
virtual void update(float elapsed_time);
private:
float offset;
- MovingObject* child;
+ std::shared_ptr<MovingObject> child;
+
+private:
+ SpecialRiser(const SpecialRiser&);
+ SpecialRiser& operator=(const SpecialRiser&);
};
#endif
+/* EOF */