-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_OBJECT_SPOTLIGHT_HPP
+#define HEADER_SUPERTUX_OBJECT_SPOTLIGHT_HPP
-#ifndef __SPOTLIGHT_HPP__
-#define __SPOTLIGHT_HPP__
+#include <memory>
-#include "game_object.hpp"
+#include "util/reader_fwd.hpp"
#include "math/vector.hpp"
-#include "lisp/lisp.hpp"
+#include "sprite/sprite_ptr.hpp"
+#include "supertux/game_object.hpp"
#include "video/color.hpp"
-class Sprite;
-
class Spotlight : public GameObject
{
public:
- Spotlight(const lisp::Lisp& reader);
+ Spotlight(const Reader& reader);
virtual ~Spotlight();
void update(float elapsed_time);
private:
Vector position;
float angle;
- Sprite* center;
- Sprite* base;
- Sprite* lights;
- Sprite* light;
- Sprite* lightcone;
+ SpritePtr center;
+ SpritePtr base;
+ SpritePtr lights;
+ SpritePtr light;
+ SpritePtr lightcone;
Color color;
};
#endif
+
+/* EOF */