#include <stdexcept>
SpriteParticle::SpriteParticle(std::string sprite_name, std::string action,
- Vector position, AnchorPoint anchor, Vector velocity, Vector acceleration,
- int drawing_layer) :
+ Vector position_, AnchorPoint anchor, Vector velocity_, Vector acceleration_,
+ int drawing_layer_) :
sprite(),
- position(position),
- velocity(velocity),
- acceleration(acceleration),
- drawing_layer(drawing_layer),
+ position(position_),
+ velocity(velocity_),
+ acceleration(acceleration_),
+ drawing_layer(drawing_layer_),
light(0.0f,0.0f,0.0f),
- lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-tiny.sprite")),
+ lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-tiny.sprite")),
glow(false)
{
- sprite = sprite_manager->create(sprite_name);
+ sprite = SpriteManager::current()->create(sprite_name);
if (!sprite.get()) throw std::runtime_error("Could not load sprite "+sprite_name);
sprite->set_action(action, 1);
sprite->set_animation_loops(1); //TODO: this is necessary because set_action will not set "loops" when "action" is the default action