#include "main.hpp"
#include "log.hpp"
-SpriteParticle::SpriteParticle(std::string sprite_name, std::string action, Vector position, AnchorPoint anchor, Vector velocity, Vector acceleration, int drawing_layer)
+SpriteParticle::SpriteParticle(std::string sprite_name, std::string action, Vector position, AnchorPoint anchor, Vector velocity, Vector acceleration, int drawing_layer)
: position(position), velocity(velocity), acceleration(acceleration), drawing_layer(drawing_layer)
{
sprite = sprite_manager->create(sprite_name);
this->position -= get_anchor_pos(sprite->get_current_hitbox(), anchor);
}
-
-SpriteParticle::~SpriteParticle()
+
+SpriteParticle::~SpriteParticle()
{
remove_me();
}
}
void
-SpriteParticle::update(float elapsed_time)
+SpriteParticle::update(float elapsed_time)
{
// die when animation is complete
if (sprite->animation_done()) {
// die when too far offscreen
Vector camera = Sector::current()->camera->get_translation();
- if ((position.x < camera.x - 128) || (position.x > SCREEN_WIDTH + camera.x + 128) ||
+ if ((position.x < camera.x - 128) || (position.x > SCREEN_WIDTH + camera.x + 128) ||
(position.y < camera.y - 128) || (position.y > SCREEN_HEIGHT + camera.y + 128)) {
remove_me();
return;
}
void
-SpriteParticle::draw(DrawingContext& context)
+SpriteParticle::draw(DrawingContext& context)
{
sprite->draw(context, position, drawing_layer);
}