#include <stdexcept>
SpriteParticle::SpriteParticle(std::string sprite_name, std::string action,
- Vector position, AnchorPoint anchor, Vector velocity, Vector acceleration,
+ Vector position_, AnchorPoint anchor, Vector velocity_, Vector acceleration_,
int drawing_layer_) :
sprite(),
- position(position),
- velocity(velocity),
- acceleration(acceleration),
+ position(position_),
+ velocity(velocity_),
+ acceleration(acceleration_),
drawing_layer(drawing_layer_),
light(0.0f,0.0f,0.0f),
lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-tiny.sprite")),