#include "log.hpp"
SpriteParticle::SpriteParticle(std::string sprite_name, std::string action, Vector position, AnchorPoint anchor, Vector velocity, Vector acceleration, int drawing_layer)
- : position(position), velocity(velocity), acceleration(acceleration), drawing_layer(drawing_layer)
+ : position(position), velocity(velocity), acceleration(acceleration), drawing_layer(drawing_layer)
{
sprite = sprite_manager->create(sprite_name);
if (!sprite) throw std::runtime_error("Could not load sprite "+sprite_name);