public:
SpriteParticle(std::string sprite_name, std::string action, Vector position, AnchorPoint anchor, Vector velocity, Vector acceleration, int drawing_layer = LAYER_OBJECTS-1);
~SpriteParticle();
-protected:
+protected:
virtual void hit(Player& player);
virtual void update(float elapsed_time);
virtual void draw(DrawingContext& context);
};
#endif
-