static const float JUMPSPEED = -300;
Star::Star(const Vector& pos, Direction direction)
- : MovingSprite(pos, "images/powerups/star/star.sprite", LAYER_OBJECTS, COLGROUP_MOVING)
+ : MovingSprite(pos, "images/powerups/star/star.sprite", LAYER_OBJECTS, COLGROUP_MOVING)
{
physic.set_velocity((direction == LEFT) ? -SPEED : SPEED, INITIALJUMP);
}