-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#include <config.h>
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include "star.hpp"
-#include "resources.hpp"
-#include "player.hpp"
-#include "player_status.hpp"
-#include "sprite/sprite_manager.hpp"
-#include "video/drawing_context.hpp"
+#include "object/player.hpp"
+#include "object/star.hpp"
static const float INITIALJUMP = -400;
static const float SPEED = 150;
static const float JUMPSPEED = -300;
Star::Star(const Vector& pos, Direction direction)
- : MovingSprite(pos, "images/powerups/star/star.sprite", LAYER_OBJECTS, COLGROUP_MOVING)
+ : MovingSprite(pos, "images/powerups/star/star.sprite", LAYER_OBJECTS, COLGROUP_MOVING)
{
physic.set_velocity((direction == LEFT) ? -SPEED : SPEED, INITIALJUMP);
}
return FORCE_MOVE;
}
+
+/* EOF */