-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#ifndef __TEXTOBJECT_H__
-#define __TEXTOBJECT_H__
+#ifndef HEADER_SUPERTUX_OBJECT_TEXT_OBJECT_HPP
+#define HEADER_SUPERTUX_OBJECT_TEXT_OBJECT_HPP
-#include "game_object.hpp"
+#include "object/anchor_point.hpp"
#include "scripting/text.hpp"
-#include "script_interface.hpp"
-#include "anchor_point.hpp"
-
-class Font;
+#include "supertux/game_object.hpp"
+#include "supertux/script_interface.hpp"
+#include "video/color.hpp"
+#include "video/font_ptr.hpp"
/** A text object intended for scripts that want to tell a story */
-class TextObject : public GameObject, public Scripting::Text,
+class TextObject : public GameObject,
+ public scripting::Text,
public ScriptInterface
{
+ static Color default_color;
public:
TextObject(std::string name = "");
virtual ~TextObject();
void set_centered(bool centered);
bool is_visible();
- void set_anchor_point(AnchorPoint anchor) {
- this->anchor = anchor;
+ void set_anchor_point(AnchorPoint anchor_) {
+ this->anchor = anchor_;
}
AnchorPoint get_anchor_point() const {
return anchor;
}
- void set_pos(const Vector& pos) {
- this->pos = pos;
- }
+ void set_pos(const Vector& pos_) {
+ this->pos = pos_;
+ }
void set_pos(float x, float y) {
set_pos(Vector(x, y));
}
const Vector& get_pos() const {
- return pos;
+ return pos;
}
float get_pos_x() {
return pos.x;
return pos.y;
}
- void set_anchor_point(int anchor) {
- set_anchor_point((AnchorPoint) anchor);
+ void set_anchor_point(int anchor_) {
+ set_anchor_point((AnchorPoint) anchor_);
}
int get_anchor_point() {
return (int) get_anchor_point();
void update(float elapsed_time);
private:
- Font* font;
+ FontPtr font;
std::string text;
float fading;
float fadetime;
bool centered;
AnchorPoint anchor;
Vector pos;
+
+private:
+ TextObject(const TextObject&);
+ TextObject& operator=(const TextObject&);
};
#endif
+
+/* EOF */