-#ifndef __TEXTOBJECT_H__
-#define __TEXTOBJECT_H__
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include "game_object.hpp"
-#include "scripting/text.hpp"
-#include "script_interface.hpp"
+#ifndef HEADER_SUPERTUX_OBJECT_TEXT_OBJECT_HPP
+#define HEADER_SUPERTUX_OBJECT_TEXT_OBJECT_HPP
-class Font;
+#include "object/anchor_point.hpp"
+#include "scripting/text.hpp"
+#include "supertux/game_object.hpp"
+#include "supertux/script_interface.hpp"
+#include "video/color.hpp"
+#include "video/font_ptr.hpp"
/** A text object intended for scripts that want to tell a story */
-class TextObject : public GameObject, public Scripting::Text,
+class TextObject : public GameObject,
+ public scripting::Text,
public ScriptInterface
{
+ static Color default_color;
public:
- TextObject();
+ TextObject(std::string name = "");
virtual ~TextObject();
- void expose(HSQUIRRELVM vm, int table_idx);
- void unexpose(HSQUIRRELVM vm, int table_idx);
+ void expose(HSQUIRRELVM vm, SQInteger table_idx);
+ void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
void set_text(const std::string& text);
void set_font(const std::string& name);
void set_centered(bool centered);
bool is_visible();
+ void set_anchor_point(AnchorPoint anchor_) {
+ this->anchor = anchor_;
+ }
+ AnchorPoint get_anchor_point() const {
+ return anchor;
+ }
+
+ void set_pos(const Vector& pos_) {
+ this->pos = pos_;
+ }
+ void set_pos(float x, float y) {
+ set_pos(Vector(x, y));
+ }
+ const Vector& get_pos() const {
+ return pos;
+ }
+ float get_pos_x() {
+ return pos.x;
+ }
+ float get_pos_y() {
+ return pos.y;
+ }
+
+ void set_anchor_point(int anchor_) {
+ set_anchor_point((AnchorPoint) anchor_);
+ }
+ int get_anchor_point() {
+ return (int) get_anchor_point();
+ }
+
void draw(DrawingContext& context);
void update(float elapsed_time);
private:
- Font* font;
+ FontPtr font;
std::string text;
float fading;
float fadetime;
bool visible;
bool centered;
+ AnchorPoint anchor;
+ Vector pos;
+
+private:
+ TextObject(const TextObject&);
+ TextObject& operator=(const TextObject&);
};
#endif
+/* EOF */