}
Thunderstorm::Thunderstorm(const lisp::Lisp& reader)
- : name(""), running(true), interval(10.0f)
+ : GameObject(reader), running(true), interval(10.0f)
{
reader.get("name", name);
reader.get("running", running);
}
}
-void
-Thunderstorm::draw(DrawingContext& context)
+void
+Thunderstorm::draw(DrawingContext& context)
{
if (!flash_display_timer.started()) return;
}
IMPLEMENT_FACTORY(Thunderstorm, "thunderstorm");
-