-// $Id$
-//
// SuperTux - Thunderstorm Game Object
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#ifndef __THUNDERSTORM_H__
-#define __THUNDERSTORM_H__
+#ifndef HEADER_SUPERTUX_OBJECT_THUNDERSTORM_HPP
+#define HEADER_SUPERTUX_OBJECT_THUNDERSTORM_HPP
-#include "game_object.hpp"
-#include "timer.hpp"
-#include "lisp/lisp.hpp"
+#include "util/reader_fwd.hpp"
#include "scripting/thunderstorm.hpp"
-#include "script_interface.hpp"
+#include "supertux/game_object.hpp"
+#include "supertux/script_interface.hpp"
+#include "supertux/timer.hpp"
+#include "video/drawing_context.hpp"
/**
* Thunderstorm scriptable GameObject; plays thunder, lightning and electrifies water at regular interval
*/
-class Thunderstorm : public GameObject, public ScriptInterface
+class Thunderstorm : public GameObject,
+ public ScriptInterface
{
public:
- Thunderstorm(const lisp::Lisp& reader);
+ Thunderstorm(const Reader& reader);
- void update(float elapsed_time);
- void draw(DrawingContext& context);
+ void update(float elapsed_time);
+ void draw(DrawingContext& context);
- virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
- virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
+ virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
+ virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
- /**
- * @name Scriptable Methods
- * @{
- */
+ /**
+ * @name Scriptable Methods
+ * @{
+ */
- /**
- * Start playing thunder and lightning at configured interval
- */
- void start();
+ /**
+ * Start playing thunder and lightning at configured interval
+ */
+ void start();
- /**
- * Stop playing thunder and lightning at configured interval
- */
- void stop();
+ /**
+ * Stop playing thunder and lightning at configured interval
+ */
+ void stop();
- /**
- * Play thunder
- */
- void thunder();
+ /**
+ * Play thunder
+ */
+ void thunder();
- /**
- * Play lightning, i.e. call flash() and electrify()
- */
- void lightning();
+ /**
+ * Play lightning, i.e. call flash() and electrify()
+ */
+ void lightning();
- /**
- * Display a nice flash
- */
- void flash();
+ /**
+ * Display a nice flash
+ */
+ void flash();
- /**
- * Electrify water throughout the whole sector for a short time
- */
- void electrify();
+ /**
+ * Electrify water throughout the whole sector for a short time
+ */
+ void electrify();
- /**
- * @}
- */
+ /**
+ * @}
+ */
private:
- bool running; /**< whether we currently automatically trigger lightnings */
- float interval; /**< time between two lightnings */
+ bool running; /**< whether we currently automatically trigger lightnings */
+ float interval; /**< time between two lightnings */
+ int layer; /**< layer, where flash will be painted */
- Timer time_to_thunder; /**< counts down until next thunder */
- Timer time_to_lightning; /**< counts down until next lightning */
- Timer flash_display_timer; /**< counts down while flash is displayed */
+ Timer time_to_thunder; /**< counts down until next thunder */
+ Timer time_to_lightning; /**< counts down until next lightning */
+ Timer flash_display_timer; /**< counts down while flash is displayed */
};
#endif
+
+/* EOF */