-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#include <config.h>
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <cassert>
-#include <algorithm>
-#include <iostream>
-#include <stdexcept>
#include <math.h>
-#include <limits>
-
-#include "tilemap.hpp"
-#include "video/drawing_context.hpp"
-#include "level.hpp"
-#include "tile.hpp"
-#include "resources.hpp"
-#include "lisp/lisp.hpp"
-#include "lisp/list_iterator.hpp"
-#include "lisp/writer.hpp"
-#include "object_factory.hpp"
-#include "main.hpp"
-#include "log.hpp"
-#include "tile_set.hpp"
-#include "tile_manager.hpp"
-#include "scripting/tilemap.hpp"
-#include "scripting/squirrel_util.hpp"
-TileMap::TileMap(const TileSet *new_tileset)
- : tileset(new_tileset), solid(false), speed_x(1), speed_y(1), width(0),
- height(0), z_pos(0), x_offset(0), y_offset(0), movement(Vector(0,0)), drawing_effect(NO_EFFECT),
- alpha(1.0), current_alpha(1.0), remaining_fade_time(0),
- draw_target(DrawingContext::NORMAL)
+#include "object/tilemap.hpp"
+#include "scripting/squirrel_util.hpp"
+#include "scripting/tilemap.hpp"
+#include "supertux/globals.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/tile_manager.hpp"
+#include "supertux/tile_set.hpp"
+#include "util/reader.hpp"
+
+TileMap::TileMap(const TileSet *new_tileset) :
+ tileset(new_tileset),
+ tiles(),
+ solid(false),
+ speed_x(1),
+ speed_y(1),
+ width(0),
+ height(0),
+ z_pos(0),
+ x_offset(0),
+ y_offset(0),
+ movement(0,0),
+ drawing_effect(NO_EFFECT),
+ alpha(1.0),
+ current_alpha(1.0),
+ remaining_fade_time(0),
+ path(),
+ walker(),
+ draw_target(DrawingContext::NORMAL)
{
}
-TileMap::TileMap(const lisp::Lisp& reader)
- : solid(false), speed_x(1), speed_y(1), width(-1),
- height(-1), z_pos(0), x_offset(0), y_offset(0), movement(Vector(0,0)), drawing_effect(NO_EFFECT),
- alpha(1.0), current_alpha(1.0), remaining_fade_time(0),
- draw_target(DrawingContext::NORMAL)
+TileMap::TileMap(const Reader& reader) :
+ tileset(),
+ tiles(),
+ solid(false),
+ speed_x(1),
+ speed_y(1),
+ width(-1),
+ height(-1),
+ z_pos(0),
+ x_offset(0),
+ y_offset(0),
+ movement(Vector(0,0)),
+ drawing_effect(NO_EFFECT),
+ alpha(1.0),
+ current_alpha(1.0),
+ remaining_fade_time(0),
+ path(),
+ walker(),
+ draw_target(DrawingContext::NORMAL)
{
tileset = current_tileset;
assert(tileset != NULL);
}
TileMap::TileMap(const TileSet *new_tileset, std::string name, int z_pos,
- bool solid, size_t width, size_t height)
- : tileset(new_tileset), solid(solid), speed_x(1), speed_y(1), width(0),
- height(0), z_pos(z_pos), x_offset(0), y_offset(0), movement(Vector(0,0)),
- drawing_effect(NO_EFFECT), alpha(1.0), current_alpha(1.0),
- remaining_fade_time(0), draw_target(DrawingContext::NORMAL)
+ bool solid, size_t width, size_t height) :
+ tileset(new_tileset),
+ tiles(),
+ solid(solid),
+ speed_x(1),
+ speed_y(1),
+ width(0),
+ height(0),
+ z_pos(z_pos),
+ x_offset(0),
+ y_offset(0),
+ movement(Vector(0,0)),
+ drawing_effect(NO_EFFECT),
+ alpha(1.0),
+ current_alpha(1.0),
+ remaining_fade_time(0),
+ path(),
+ walker(),
+ draw_target(DrawingContext::NORMAL)
{
this->name = name;
}
void
-TileMap::write(lisp::Writer& writer)
-{
- writer.start_list("tilemap");
-
- writer.write("z-pos", z_pos);
-
- writer.write("solid", solid);
- writer.write("speed", speed_x);
- writer.write("speed-y", speed_y);
- writer.write("width", width);
- writer.write("height", height);
- writer.write("tiles", tiles);
-
- writer.end_list("tilemap");
-}
-
-void
TileMap::update(float elapsed_time)
{
// handle tilemap fading
void
TileMap::draw(DrawingContext& context)
{
- // skip draw if current opacity is set to 0.0
+ // skip draw if current opacity is 0.0
if (current_alpha == 0.0) return;
context.push_transform();
- context.push_target();
- context.set_target(draw_target);
+ if(draw_target != DrawingContext::NORMAL) {
+ context.push_target();
+ context.set_target(draw_target);
+ }
if(drawing_effect != 0) context.set_drawing_effect(drawing_effect);
if(current_alpha != 1.0) context.set_alpha(current_alpha);
+ /* Force the translation to be an integer so that the tiles appear sharper.
+ * For consistency (i.e., to avoid 1-pixel gaps), this needs to be done even
+ * for solid tilemaps that are guaranteed to have speed 1.
+ * FIXME Force integer translation for all graphics, not just tilemaps. */
float trans_x = roundf(context.get_translation().x);
float trans_y = roundf(context.get_translation().y);
context.set_translation(Vector(int(trans_x * speed_x),
int(trans_y * speed_y)));
- /** if we don't round here, we'll have a 1 pixel gap on screen sometimes.
- * I have no idea why */
- float start_x = int((roundf(context.get_translation().x) - roundf(x_offset)) / 32) * 32 + roundf(x_offset);
- float start_y = int((roundf(context.get_translation().y) - roundf(y_offset)) / 32) * 32 + roundf(y_offset);
- float end_x = std::min(start_x + SCREEN_WIDTH + 32, float(width * 32 + roundf(x_offset)));
- float end_y = std::min(start_y + SCREEN_HEIGHT + 32, float(height * 32 + roundf(y_offset)));
- int tsx = int((start_x - roundf(x_offset)) / 32); // tilestartindex x
- int tsy = int((start_y - roundf(y_offset)) / 32); // tilestartindex y
+ int tsx = int((context.get_translation().x - x_offset) / 32); // tilestartindex x
+ int tsy = int((context.get_translation().y - y_offset) / 32); // tilestartindex y
+ tsx = std::max(tsx, 0);
+ tsy = std::max(tsy, 0);
+ float start_x = tsx * 32 + x_offset;
+ float start_y = tsy * 32 + y_offset;
+ float end_x = start_x + SCREEN_WIDTH + 32;
+ float end_y = start_y + SCREEN_HEIGHT + 32;
Vector pos;
int tx, ty;
- for(pos.x = start_x, tx = tsx; pos.x < end_x; pos.x += 32, ++tx) {
- for(pos.y = start_y, ty = tsy; pos.y < end_y; pos.y += 32, ++ty) {
- if ((tx < 0) || (ty < 0)) continue;
- const Tile* tile = tileset->get(tiles[ty*width + tx]);
+
+ for(pos.x = start_x, tx = tsx; (pos.x < end_x) && (tx < width); pos.x += 32, ++tx) {
+ for(pos.y = start_y, ty = tsy; (pos.y < end_y) && (ty < height); pos.y += 32, ++ty) {
+ int index = ty*width + tx;
+ assert (index >= 0);
+ assert (index < (width * height));
+
+ if (tiles[index] == 0) continue;
+ const Tile* tile = tileset->get(tiles[index]);
assert(tile != 0);
tile->draw(context, pos, z_pos);
- }
- }
+ } /* for (pos y) */
+ } /* for (pos x) */
- context.pop_target();
+ if(draw_target != DrawingContext::NORMAL) {
+ context.pop_target();
+ }
context.pop_transform();
}
TileMap::expose(HSQUIRRELVM vm, SQInteger table_idx)
{
if (name.empty()) return;
- Scripting::TileMap* interface = new Scripting::TileMap(this);
- expose_object(vm, table_idx, interface, name, true);
+ scripting::TileMap* _this = new scripting::TileMap(this);
+ expose_object(vm, table_idx, _this, name, true);
}
void
TileMap::unexpose(HSQUIRRELVM vm, SQInteger table_idx)
{
if (name.empty()) return;
- Scripting::unexpose_object(vm, table_idx, name);
+ scripting::unexpose_object(vm, table_idx, name);
}
void
TileMap::set(int newwidth, int newheight, const std::vector<unsigned int>&newt,
- int new_z_pos, bool newsolid)
+ int new_z_pos, bool newsolid)
{
if(int(newt.size()) != newwidth * newheight)
throw std::runtime_error("Wrong tilecount count.");
return tiles[y*width + x];
}
-
const Tile*
TileMap::get_tile(int x, int y) const
{
this->remaining_fade_time = seconds;
}
-
void
TileMap::set_alpha(float alpha)
{
{
return this->current_alpha;
}
-
-IMPLEMENT_FACTORY(TileMap, "tilemap");
+
+
+/* EOF */