width(0),
height(0),
z_pos(0),
- x_offset(0),
- y_offset(0),
+ offset(Vector(0,0)),
movement(0,0),
drawing_effect(NO_EFFECT),
alpha(1.0),
width(-1),
height(-1),
z_pos(0),
- x_offset(0),
- y_offset(0),
+ offset(Vector(0,0)),
movement(Vector(0,0)),
drawing_effect(NO_EFFECT),
alpha(1.0),
path->read(*pathLisp);
walker.reset(new PathWalker(path.get(), /*running*/false));
Vector v = path->get_base();
- set_x_offset(v.x);
- set_y_offset(v.y);
+ set_offset(v);
}
std::string draw_target_s = "normal";
width(0),
height(0),
z_pos(z_pos),
- x_offset(0),
- y_offset(0),
+ offset(Vector(0,0)),
movement(Vector(0,0)),
drawing_effect(NO_EFFECT),
alpha(1.0),
// if we have a path to follow, follow it
if (walker.get()) {
Vector v = walker->advance(elapsed_time);
- movement = Vector(v.x-get_x_offset(), std::max(0.0f,v.y-get_y_offset()));
- set_x_offset(v.x);
- set_y_offset(v.y);
+ movement = Vector(v.x-get_offset().x, std::max(0.0f,v.y-get_offset().y));
+ set_offset(v);
}
}
void
TileMap::draw(DrawingContext& context)
{
- // skip draw if current opacity is set to 0.0
+ // skip draw if current opacity is 0.0
if (current_alpha == 0.0) return;
context.push_transform();
- context.push_target();
- context.set_target(draw_target);
+ if(draw_target != DrawingContext::NORMAL) {
+ context.push_target();
+ context.set_target(draw_target);
+ }
if(drawing_effect != 0) context.set_drawing_effect(drawing_effect);
if(current_alpha != 1.0) context.set_alpha(current_alpha);
+ /* Force the translation to be an integer so that the tiles appear sharper.
+ * For consistency (i.e., to avoid 1-pixel gaps), this needs to be done even
+ * for solid tilemaps that are guaranteed to have speed 1.
+ * FIXME Force integer translation for all graphics, not just tilemaps. */
float trans_x = roundf(context.get_translation().x);
float trans_y = roundf(context.get_translation().y);
context.set_translation(Vector(int(trans_x * speed_x),
int(trans_y * speed_y)));
- /** if we don't round here, we'll have a 1 pixel gap on screen sometimes.
- * I have no idea why */
- float start_x = int((roundf(context.get_translation().x) - roundf(x_offset)) / 32) * 32 + roundf(x_offset);
- float start_y = int((roundf(context.get_translation().y) - roundf(y_offset)) / 32) * 32 + roundf(y_offset);
- float end_x = std::min(start_x + SCREEN_WIDTH + 32, float(width * 32 + roundf(x_offset)));
- float end_y = std::min(start_y + SCREEN_HEIGHT + 32, float(height * 32 + roundf(y_offset)));
- int tsx = int((start_x - roundf(x_offset)) / 32); // tilestartindex x
- int tsy = int((start_y - roundf(y_offset)) / 32); // tilestartindex y
+ Rectf draw_rect = Rectf(context.get_translation(),
+ context.get_translation() + Vector(SCREEN_WIDTH, SCREEN_HEIGHT));
+ Rect t_draw_rect = get_tiles_overlapping(draw_rect);
+ Vector start = get_tile_position(t_draw_rect.left, t_draw_rect.top);
Vector pos;
int tx, ty;
- for(pos.x = start_x, tx = tsx; pos.x < end_x; pos.x += 32, ++tx) {
- for(pos.y = start_y, ty = tsy; pos.y < end_y; pos.y += 32, ++ty) {
- if ((tx < 0) || (ty < 0)) continue;
- const Tile* tile = tileset->get(tiles[ty*width + tx]);
+
+ for(pos.x = start.x, tx = t_draw_rect.left; tx < t_draw_rect.right; pos.x += 32, ++tx) {
+ for(pos.y = start.y, ty = t_draw_rect.top; ty < t_draw_rect.bottom; pos.y += 32, ++ty) {
+ int index = ty*width + tx;
+ assert (index >= 0);
+ assert (index < (width * height));
+
+ if (tiles[index] == 0) continue;
+ const Tile* tile = tileset->get(tiles[index]);
assert(tile != 0);
tile->draw(context, pos, z_pos);
- }
- }
+ } /* for (pos y) */
+ } /* for (pos x) */
- context.pop_target();
+ if(draw_target != DrawingContext::NORMAL) {
+ context.pop_target();
+ }
context.pop_transform();
}
TileMap::expose(HSQUIRRELVM vm, SQInteger table_idx)
{
if (name.empty()) return;
- Scripting::TileMap* interface = new Scripting::TileMap(this);
- expose_object(vm, table_idx, interface, name, true);
+ scripting::TileMap* _this = new scripting::TileMap(this);
+ expose_object(vm, table_idx, _this, name, true);
}
void
TileMap::unexpose(HSQUIRRELVM vm, SQInteger table_idx)
{
if (name.empty()) return;
- Scripting::unexpose_object(vm, table_idx, name);
+ scripting::unexpose_object(vm, table_idx, name);
}
void
width = new_width;
}
+Rect
+TileMap::get_tiles_overlapping(const Rectf &rect) const
+{
+ Rectf rect2 = rect;
+ rect2.move(-offset);
+
+ int t_left = std::max(0 , int(floorf(rect2.get_left () / 32)));
+ int t_right = std::min(width , int(ceilf (rect2.get_right () / 32)));
+ int t_top = std::max(0 , int(floorf(rect2.get_top () / 32)));
+ int t_bottom = std::min(height, int(ceilf (rect2.get_bottom() / 32)));
+ return Rect(t_left, t_top, t_right, t_bottom);
+}
+
void
TileMap::set_solid(bool solid)
{
uint32_t
TileMap::get_tile_id_at(const Vector& pos) const
{
- return get_tile_id(int(pos.x - x_offset)/32, int(pos.y - y_offset)/32);
+ Vector xy = (pos - offset) / 32;
+ return get_tile_id(int(xy.x), int(xy.y));
}
const Tile*
void
TileMap::change_at(const Vector& pos, uint32_t newtile)
{
- change(int(pos.x - x_offset)/32, int(pos.y - y_offset)/32, newtile);
+ Vector xy = (pos - offset) / 32;
+ change(int(xy.x), int(xy.y), newtile);
}
void
{
return this->current_alpha;
}
-
-IMPLEMENT_FACTORY(TileMap, "tilemap");
+
/* EOF */