public:
TileMap();
TileMap(const lisp::Lisp& reader, TileManager* tile_manager = 0);
- TileMap(int layer_, bool solid_, size_t width_, size_t height_);
+ TileMap(int z_pos, bool solid_, size_t width_, size_t height_);
virtual ~TileMap();
virtual void write(lisp::Writer& writer);
virtual void draw(DrawingContext& context);
void set(int width, int height, const std::vector<unsigned int>& vec,
- int layer, bool solid);
+ int z_pos, bool solid);
/** resizes the tilemap to a new width and height (tries to not destroy the
* existing map)
{ return height; }
int get_layer() const
- { return layer; }
+ { return z_pos; }
bool is_solid() const
{ return solid; }
bool solid;
float speed;
int width, height;
- int layer;
+ int z_pos;
DrawingEffect drawing_effect;
};