-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#ifndef SUPERTUX_TILEMAP_H
-#define SUPERTUX_TILEMAP_H
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <vector>
-#include <stdint.h>
-#include <string>
+#ifndef HEADER_SUPERTUX_OBJECT_TILEMAP_HPP
+#define HEADER_SUPERTUX_OBJECT_TILEMAP_HPP
-#include "game_object.hpp"
-#include "serializable.hpp"
-#include "math/vector.hpp"
-#include "video/drawing_context.hpp"
-#include "object/path.hpp"
#include "object/path_walker.hpp"
-#include "script_interface.hpp"
+#include "supertux/game_object.hpp"
+#include "supertux/script_interface.hpp"
+#include "video/drawing_context.hpp"
namespace lisp {
class Lisp;
class TileSet;
/**
- * This class is reponsible for drawing the level tiles
+ * This class is responsible for drawing the level tiles
*/
-class TileMap : public GameObject, public Serializable, public ScriptInterface
+class TileMap : public GameObject,
+ public ScriptInterface
{
public:
TileMap(const TileSet *tileset);
- TileMap(const lisp::Lisp& reader);
+ TileMap(const Reader& reader);
TileMap(const TileSet *tileset, std::string name, int z_pos, bool solid_,
size_t width_, size_t height_);
virtual ~TileMap();
- virtual void write(lisp::Writer& writer);
-
virtual void update(float elapsed_time);
virtual void draw(DrawingContext& context);
virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
void set(int width, int height, const std::vector<unsigned int>& vec,
- int z_pos, bool solid);
+ int z_pos, bool solid);
/** resizes the tilemap to a new width and height (tries to not destroy the
* existing map)
size_t get_height() const
{ return height; }
- float get_x_offset() const
- { return x_offset; }
+ Vector get_offset() const
+ { return offset; }
+
+ /** Get the movement of this tilemap. The collision detection code may need a
+ * non-negative y-movement. Passing `false' as the `actual' argument will
+ * provide that. Used exclusively in src/supertux/sector.cpp. */
+ Vector get_movement(bool actual) const
+ {
+ if(actual) {
+ return movement;
+ } else {
+ return Vector(movement.x, std::max(0.0f,movement.y));
+ }
+ }
+
+ std::shared_ptr<Path> get_path()
+ { return path; }
+
+ std::shared_ptr<PathWalker> get_walker()
+ { return walker; }
+
+ void set_offset(const Vector &offset_)
+ { this->offset = offset_; }
+
+ /* Returns the position of the upper-left corner of
+ * tile (x, y) in the sector. */
+ Vector get_tile_position(int x, int y) const
+ { return offset + Vector(x,y) * 32; }
- float get_y_offset() const
- { return y_offset; }
+ Rectf get_bbox() const
+ { return Rectf(get_tile_position(0, 0), get_tile_position(width, height)); }
- void set_x_offset(float x_offset)
- { this->x_offset = x_offset; }
+ Rectf get_tile_bbox(int x, int y) const
+ { return Rectf(get_tile_position(x, y), get_tile_position(x+1, y+1)); }
- void set_y_offset(float y_offset)
- { this->y_offset = y_offset; }
+ /* Returns the half-open rectangle of (x, y) tile indices
+ * that overlap the given rectangle in the sector. */
+ Rect get_tiles_overlapping(const Rectf &rect) const;
int get_layer() const
{ return z_pos; }
bool is_solid() const
- { return solid; }
+ { return real_solid && effective_solid; }
/**
* Changes Tilemap's solidity, i.e. whether to consider it when doing collision detection.
typedef std::vector<uint32_t> Tiles;
Tiles tiles;
- bool solid;
+ /* read solid: In *general*, is this a solid layer?
+ * effective solid: is the layer *currently* solid? A generally solid layer
+ * may be not solid when its alpha is low.
+ * See `is_solid' above. */
+ bool real_solid;
+ bool effective_solid;
+ void update_effective_solid (void);
+
float speed_x;
float speed_y;
int width, height;
int z_pos;
- float x_offset;
- float y_offset;
+ Vector offset;
+ Vector movement; /**< The movement that happened last frame */
DrawingEffect drawing_effect;
float alpha; /**< requested tilemap opacity */
float current_alpha; /**< current tilemap opacity */
float remaining_fade_time; /**< seconds until requested tilemap opacity is reached */
- std::auto_ptr<Path> path;
- std::auto_ptr<PathWalker> walker;
+ std::shared_ptr<Path> path;
+ std::shared_ptr<PathWalker> walker;
DrawingContext::Target draw_target; /**< set to LIGHTMAP to draw to lightmap */
+
+private:
+ TileMap(const TileMap&);
+ TileMap& operator=(const TileMap&);
};
#endif /*SUPERTUX_TILEMAP_H*/
+
+/* EOF */