-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#ifndef SUPERTUX_TILEMAP_H
-#define SUPERTUX_TILEMAP_H
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <vector>
-#include <stdint.h>
+#ifndef HEADER_SUPERTUX_OBJECT_TILEMAP_HPP
+#define HEADER_SUPERTUX_OBJECT_TILEMAP_HPP
-#include "game_object.hpp"
-#include "serializable.hpp"
-#include "math/vector.hpp"
+#include "object/path_walker.hpp"
+#include "supertux/game_object.hpp"
+#include "supertux/script_interface.hpp"
#include "video/drawing_context.hpp"
namespace lisp {
class Level;
class TileManager;
class Tile;
+class TileSet;
/**
- * This class is reponsible for drawing the level tiles
+ * This class is responsible for drawing the level tiles
*/
-class TileMap : public GameObject, public Serializable
+class TileMap : public GameObject,
+ public ScriptInterface
{
public:
- TileMap();
- TileMap(const lisp::Lisp& reader, TileManager* tile_manager = 0);
- TileMap(int layer_, bool solid_, size_t width_, size_t height_);
+ TileMap(const TileSet *tileset);
+ TileMap(const Reader& reader);
+ TileMap(const TileSet *tileset, std::string name, int z_pos, bool solid_,
+ size_t width_, size_t height_);
virtual ~TileMap();
- virtual void write(lisp::Writer& writer);
-
virtual void update(float elapsed_time);
virtual void draw(DrawingContext& context);
+ /** Move tilemap until at given node, then stop */
+ void goto_node(int node_no);
+
+ /** Start moving tilemap */
+ void start_moving();
+
+ /** Stop tilemap at next node */
+ void stop_moving();
+
+ virtual void expose(HSQUIRRELVM vm, SQInteger table_idx);
+ virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx);
+
void set(int width, int height, const std::vector<unsigned int>& vec,
- int layer, bool solid);
+ int z_pos, bool solid);
/** resizes the tilemap to a new width and height (tries to not destroy the
* existing map)
*/
- void resize(int newwidth, int newheight);
+ void resize(int newwidth, int newheight, int fill_id = 0);
size_t get_width() const
{ return width; }
size_t get_height() const
{ return height; }
+ Vector get_offset() const
+ { return offset; }
+
+ /** Get the movement of this tilemap. The collision detection code may need a
+ * non-negative y-movement. Passing `false' as the `actual' argument will
+ * provide that. Used exclusively in src/supertux/sector.cpp. */
+ Vector get_movement(bool actual) const
+ {
+ if(actual) {
+ return movement;
+ } else {
+ return Vector(movement.x, std::max(0.0f,movement.y));
+ }
+ }
+
+ std::shared_ptr<Path> get_path()
+ { return path; }
+
+ std::shared_ptr<PathWalker> get_walker()
+ { return walker; }
+
+ void set_offset(const Vector &offset_)
+ { this->offset = offset_; }
+
+ /* Returns the position of the upper-left corner of
+ * tile (x, y) in the sector. */
+ Vector get_tile_position(int x, int y) const
+ { return offset + Vector(x,y) * 32; }
+
+ Rectf get_bbox() const
+ { return Rectf(get_tile_position(0, 0), get_tile_position(width, height)); }
+
+ Rectf get_tile_bbox(int x, int y) const
+ { return Rectf(get_tile_position(x, y), get_tile_position(x+1, y+1)); }
+
+ /* Returns the half-open rectangle of (x, y) tile indices
+ * that overlap the given rectangle in the sector. */
+ Rect get_tiles_overlapping(const Rectf &rect) const;
+
int get_layer() const
- { return layer; }
-
+ { return z_pos; }
+
bool is_solid() const
- { return solid; }
+ { return real_solid && effective_solid; }
+
+ /**
+ * Changes Tilemap's solidity, i.e. whether to consider it when doing collision detection.
+ */
+ void set_solid(bool solid = true);
/// returns tile in row y and column y (of the tilemap)
const Tile* get_tile(int x, int y) const;
/// returns tile at position pos (in world coordinates)
const Tile* get_tile_at(const Vector& pos) const;
+ /// returns tile in row y and column y (of the tilemap)
+ uint32_t get_tile_id(int x, int y) const;
+ /// returns tile at position pos (in world coordinates)
+ uint32_t get_tile_id_at(const Vector& pos) const;
void change(int x, int y, uint32_t newtile);
/// changes all tiles with the given ID
void change_all(uint32_t oldtile, uint32_t newtile);
- TileManager* get_tilemanager() const
- {
- return tilemanager;
- }
-
void set_drawing_effect(DrawingEffect effect)
{
drawing_effect = effect;
return drawing_effect;
}
+ /**
+ * Start fading the tilemap to opacity given by @c alpha.
+ * Destination opacity will be reached after @c seconds seconds. Also influences solidity.
+ */
+ void fade(float alpha, float seconds = 0);
+
+ /**
+ * Instantly switch tilemap's opacity to @c alpha. Also influences solidity.
+ */
+ void set_alpha(float alpha);
+
+ /**
+ * Return tilemap's opacity. Note that while the tilemap is fading in or out, this will return the current alpha value, not the target alpha.
+ */
+ float get_alpha();
+
private:
+ const TileSet *tileset;
+
typedef std::vector<uint32_t> Tiles;
Tiles tiles;
-
-private:
- TileManager* tilemanager;
- bool solid;
- float speed;
+
+ /* read solid: In *general*, is this a solid layer?
+ * effective solid: is the layer *currently* solid? A generally solid layer
+ * may be not solid when its alpha is low.
+ * See `is_solid' above. */
+ bool real_solid;
+ bool effective_solid;
+ void update_effective_solid (void);
+
+ float speed_x;
+ float speed_y;
int width, height;
- int layer;
+ int z_pos;
+ Vector offset;
+ Vector movement; /**< The movement that happened last frame */
DrawingEffect drawing_effect;
+ float alpha; /**< requested tilemap opacity */
+ float current_alpha; /**< current tilemap opacity */
+ float remaining_fade_time; /**< seconds until requested tilemap opacity is reached */
+
+ std::shared_ptr<Path> path;
+ std::shared_ptr<PathWalker> walker;
+
+ DrawingContext::Target draw_target; /**< set to LIGHTMAP to draw to lightmap */
+
+private:
+ TileMap(const TileMap&);
+ TileMap& operator=(const TileMap&);
};
#endif /*SUPERTUX_TILEMAP_H*/
+/* EOF */