#include <vector>
#include <stdint.h>
+#include <string>
#include "game_object.hpp"
#include "serializable.hpp"
public:
TileMap();
TileMap(const lisp::Lisp& reader, TileManager* tile_manager = 0);
- TileMap(int layer_, bool solid_, size_t width_, size_t height_);
+ TileMap(std::string name, int z_pos, bool solid_, size_t width_, size_t height_);
virtual ~TileMap();
virtual void write(lisp::Writer& writer);
virtual void draw(DrawingContext& context);
void set(int width, int height, const std::vector<unsigned int>& vec,
- int layer, bool solid);
+ int z_pos, bool solid);
/** resizes the tilemap to a new width and height (tries to not destroy the
* existing map)
size_t get_height() const
{ return height; }
+ float get_x_offset() const
+ { return x_offset; }
+
+ float get_y_offset() const
+ { return y_offset; }
+
+ void set_x_offset(float x_offset)
+ { this->x_offset = x_offset; }
+
+ void set_y_offset(float y_offset)
+ { this->y_offset = y_offset; }
+
int get_layer() const
- { return layer; }
-
+ { return z_pos; }
+
bool is_solid() const
{ return solid; }
private:
typedef std::vector<uint32_t> Tiles;
Tiles tiles;
-
+
private:
TileManager* tilemanager;
+ std::string name;
bool solid;
float speed;
int width, height;
- int layer;
+ int z_pos;
+ float x_offset;
+ float y_offset;
DrawingEffect drawing_effect;
};
#endif /*SUPERTUX_TILEMAP_H*/
-