Player* player = dynamic_cast<Player*> (&other);
//Trampoline works for player
if(player) {
- float vy = player->physic.vy;
+ float vy = player->physic.get_velocity_y();
//player is falling down on trampoline
if(hit.top && vy >= 0) {
if(player->get_controller()->hold(Controller::JUMP)) {
} else {
vy = VY_INITIAL;
}
- player->physic.vy = vy;
+ player->physic.set_velocity_y(vy);
sound_manager->play(TRAMPOLINE_SOUND);
sprite->set_action("swinging", 1);
return FORCE_MOVE;