-// $Id$
-//
-// SuperTux - Trampolin
+// SuperTux - Trampoline
// Copyright (C) 2006 Wolfgang Becker <uafr@gmx.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#ifndef SUPERTUX_TRAMPOLINE_H
-#define SUPERTUX_TRAMPOLINE_H
+#ifndef HEADER_SUPERTUX_OBJECT_TRAMPOLINE_HPP
+#define HEADER_SUPERTUX_OBJECT_TRAMPOLINE_HPP
-#include "moving_sprite.hpp"
-#include "lisp/lisp.hpp"
-#include "object/portable.hpp"
-#include "physic.hpp"
+#include "object/rock.hpp"
-/**
- * Jumping on a trampolin makes tux jump higher.
+/**
+ * Jumping on a trampoline makes tux jump higher.
*/
-class Trampoline : public MovingSprite,
- public Portable
-
+class Trampoline : public Rock
{
public:
- Trampoline(const lisp::Lisp& reader);
-
+ Trampoline(const Reader& reader);
+ Trampoline(const Vector& pos, bool port);
+
HitResponse collision(GameObject& other, const CollisionHit& hit);
- void collision_solid( const CollisionHit& hit );
- void update( float elapsed_time );
+ void collision_solid(const CollisionHit& hit);
+ void update(float elapsed_time);
+
+ void grab(MovingObject&, const Vector& pos, Direction);
+ void ungrab(MovingObject&, Direction);
+ bool is_portable() const;
- void grab( MovingObject&, const Vector& pos, Direction );
- void ungrab(MovingObject& , Direction );
-
private:
- Physic physic;
- bool on_ground;
+ bool portable;
+
};
#endif
+/* EOF */