-// $Id$
-//
// SuperTux - Unstable Tile
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <config.h>
+#include "object/unstable_tile.hpp"
-#include "unstable_tile.hpp"
-#include "lisp/lisp.hpp"
-#include "object_factory.hpp"
-#include "player.hpp"
-#include "sector.hpp"
-#include "resources.hpp"
+#include "object/player.hpp"
#include "sprite/sprite.hpp"
-#include "random_generator.hpp"
-#include "object/bullet.hpp"
-#include "constants.hpp"
+#include "supertux/constants.hpp"
+#include "supertux/object_factory.hpp"
-UnstableTile::UnstableTile(const lisp::Lisp& lisp)
+UnstableTile::UnstableTile(const Reader& lisp)
: MovingSprite(lisp, LAYER_TILES, COLGROUP_STATIC), state(STATE_NORMAL)
{
sprite->set_action("normal");
if(state == STATE_NORMAL) {
Player* player = dynamic_cast<Player*> (&other);
if(player != NULL &&
- player->get_bbox().get_bottom() < get_bbox().get_top() + SHIFT_DELTA) {
+ player->get_bbox().get_bottom() < get_bbox().get_top() + SHIFT_DELTA) {
state = STATE_CRUMBLING;
sprite->set_action("crumbling", 1);
}
}
IMPLEMENT_FACTORY(UnstableTile, "unstable_tile");
+
+/* EOF */