+++ /dev/null
-// $Id$
-//
-// SuperTux - Unstable Tile
-// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
-// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#ifndef __UNSTABLE_TILE_H__
-#define __UNSTABLE_TILE_H__
-
-#include "object/moving_sprite.hpp"
-#include "lisp/lisp.hpp"
-#include "physic.hpp"
-#include "timer.hpp"
-
-/**
- * A block that disintegrates when stood on
- */
-class UnstableTile : public MovingSprite, public UsesPhysic
-{
-public:
- UnstableTile(const lisp::Lisp& lisp);
- virtual UnstableTile* clone() const { return new UnstableTile(*this); }
-
- HitResponse collision(GameObject& other, const CollisionHit& hit);
- void update(float elapsed_time);
-
-private:
- enum State {
- STATE_NORMAL, /**< default state */
- STATE_CRUMBLING, /**< crumbling, still solid */
- STATE_DISINTEGRATING /**< disintegrating, no longer solid */
- };
- State state;
-};
-
-#endif