STATE_NORMAL, /**< default state */
STATE_SHAKE, /**< shaking, still solid */
STATE_DISSOLVE, /**< dissolving, will turn non-solid after this */
+ STATE_SLOWFALL, /**< slow fall phase (used when neither shaking nor dissolving exist */
STATE_FALL /**< falling down */
};
void shake (void);
void dissolve (void);
void fall_down (void);
+ void slow_fall (void);
Physic physic;
State state;
+ float slowfall_timer;
};
#endif