-// $Id: weak_block.cpp 3435 2006-04-26 02:13:42Z sik0fewl $
-//
// SuperTux - Weak Block
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#include <config.h>
-
-#include "weak_block.hpp"
-#include "lisp/lisp.hpp"
-#include "object_factory.hpp"
-#include "player.hpp"
-#include "sector.hpp"
-#include "resources.hpp"
-#include "sprite/sprite_manager.hpp"
-#include "sprite/sprite.hpp"
-#include "random_generator.hpp"
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#include "object/weak_block.hpp"
+
#include "object/bullet.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
-WeakBlock::WeakBlock(const lisp::Lisp& lisp)
- : state(STATE_NORMAL)
-{
- lisp.get("x", bbox.p1.x);
- lisp.get("y", bbox.p1.y);
- bbox.set_size(32, 32);
- sprite = sprite_manager->create("images/objects/strawbox/strawbox.sprite");
- sprite->set_action("normal");
- flags |= FLAG_SOLID;
- set_group(COLGROUP_STATIC);
-}
+#include <math.h>
-WeakBlock::~WeakBlock()
+WeakBlock::WeakBlock(const Reader& lisp)
+ : MovingSprite(lisp, "images/objects/strawbox/strawbox.sprite", LAYER_TILES, COLGROUP_STATIC), state(STATE_NORMAL)
{
- delete sprite;
+ sprite->set_action("normal");
}
HitResponse
case STATE_NORMAL:
if (dynamic_cast<Bullet*>(&other)) {
- state = STATE_BURNING;
- sprite->set_action("burning", 1);
- return FORCE_MOVE;
+ startBurning();
+ return FORCE_MOVE;
}
return FORCE_MOVE;
break;
}
void
-WeakBlock::draw(DrawingContext& context)
-{
- Vector pos = get_pos();
- sprite->draw(context, pos, LAYER_TILES);
-}
-
-void
WeakBlock::update(float )
{
switch (state) {
case STATE_BURNING:
if (sprite->animation_done()) {
- state = STATE_DISINTEGRATING;
- sprite->set_action("disintegrating", 1);
- flags &= ~FLAG_SOLID;
+ state = STATE_DISINTEGRATING;
+ sprite->set_action("disintegrating", 1);
+ spreadHit();
set_group(COLGROUP_DISABLED);
}
break;
case STATE_DISINTEGRATING:
if (sprite->animation_done()) {
- remove_me();
- return;
+ remove_me();
+ return;
}
break;
}
}
-IMPLEMENT_FACTORY(WeakBlock, "weak_block");
+void
+WeakBlock::startBurning()
+{
+ if (state != STATE_NORMAL) return;
+ state = STATE_BURNING;
+ sprite->set_action("burning", 1);
+}
+
+void
+WeakBlock::spreadHit()
+{
+ Sector* sector = Sector::current();
+ if (!sector) {
+ log_debug << "no current sector" << std::endl;
+ return;
+ }
+ for(Sector::GameObjects::iterator i = sector->gameobjects.begin(); i != sector->gameobjects.end(); ++i) {
+ WeakBlock* wb = dynamic_cast<WeakBlock*>(*i);
+ if (!wb) continue;
+ if (wb == this) continue;
+ if (wb->state != STATE_NORMAL) continue;
+ float dx = fabsf(wb->get_pos().x - this->get_pos().x);
+ float dy = fabsf(wb->get_pos().y - this->get_pos().y);
+ if ((dx <= 32.5) && (dy <= 32.5)) wb->startBurning();
+ }
+}
+
+
+/* EOF */